πΊοΈ Design Patterns Roadmap
A high-level guide to mastering GoF design patterns and architectural best practices.
flowchart TD
DP[Design Patterns]
DP --> CRE[Creational Patterns]
DP --> STR[Structural Patterns]
DP --> BEH[Behavioral Patterns]
flowchart TD
CRE[Creational Patterns]
CRE --> C1[Factory]
CRE --> C2[Singleton]
CRE --> C3[Builder]
CRE --> C4[Prototype]
CRE --> C5[Abstract Factory]
CRE --> C6[Object Pool]
flowchart TD
STR[Structural Patterns]
STR --> S1[Adapter]
STR --> S2[Bridge]
STR --> S3[Composite]
STR --> S4[Decorator]
STR --> S5[Facade]
STR --> S6[Flyweight]
STR --> S7[Proxy]
flowchart TB
BEH1[Behavioral Patterns - Core]
BEH1 --> B1[Strategy]
BEH1 --> B2[Observer]
BEH1 --> B3[Command]
BEH1 --> B4[State]
BEH1 --> B5[Template Method]
flowchart TB
BEH2[Behavioral Patterns - Interaction]
BEH2 --> B6[Mediator]
BEH2 --> B7[Chain Of Responsibility]
BEH2 --> B8[Visitor]
BEH2 --> B9[Iterator]
flowchart TB
BEH3[Behavioral Patterns - State & Language]
BEH3 --> B10[Memento]
BEH3 --> B11[Interpreter]
BEH3 --> B12[MVC]
BEH3 --> B13[Null Object]
π Topic Progress
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Creational Patterns
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Structural Patterns
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Behavioral Patterns
Refer to repo_index.md for a complete list of all implementations.